Description
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
Details
Are you a games designer looking to adapt to the changing landscape of the industry? Look no further than Games as a Service: How Free to Play Design Can Make Better Games. This book is the ultimate guide for overcoming fears and misconceptions surrounding freemium and social games. Written by industry expert Oscar Clark, this book provides a framework to deliver better games and dispels the myth of "evil" or "manipulative" experiences. Say goodbye to wasteful products and say hello to sustainable, trustworthy services.
Oscar Clark is no stranger to the games industry. With over two decades of experience, he has been at the forefront of online, mobile, and console social games services. As a consultant and Evangelist for Everyplay from Applifier, he brings a wealth of knowledge and expertise to the table. He has also made his mark as a columnist on PocketGamer.Biz, sharing his insights and opinions with the gaming community. If you're looking for a book that will revolutionize your games design approach, Games as a Service is the answer.
Don't miss out on the opportunity to learn from one of the industry's leading voices. Take your games design skills to the next level with Games as a Service: How Free to Play Design Can Make Better Games. Whether you're an aspiring designer or a seasoned professional, this book is a must-have for anyone in the gaming industry. Get your copy today and unlock the secrets to creating games that stand out from the crowd.
Ready to level up your games design skills? Click here to get your copy of Games as a Service: How Free to Play Design Can Make Better Games and start creating games that dominate the industry.
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